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PLAYER
Player name: Lunare
Contact: [plurk.com profile] lunareism
Characters currently in-game: N/A

CHARACTER
Character Name: Sharon Da Silva (AKA: Alessa Gillespie, Heather Mason, Mary, Kathy)
Character Age: 18, with 48 additional years of memories.
Canon: Silent Hill Revelation

History: Alessa Gillespie | Sharon Da Silva | Dark Alessa
Personality:
❝I don't think I like my reality.❞


It takes a certain kind of detachment to live a lie of a life, and it's a detachment that Sharon Da Silva has come to embrace, and rely upon. She distances herself from the world around her, from people at school, from teachers and neighbors, to protect herself. She's lead a life where she's had to literally drop everything, and disappear into a new identity at a moment's notice; a girl like her can't afford friendship, or companionship.

This kind of detachment has soured her ability to socialize like an average teenager, quick to sink any new possible friendship out of sheer habit with some biting retort. This does not mean, however, that Sharon has no want to belong to some inner circle, but rather that instinct and habitual bluntness makes it seem like a tall order.

❝Don’t talk to me, we won’t be friends. I won’t IM you, Facebook you, Tweet you, or read your blog.❞


Because of this, Sharon is a loner. She isn't the type of person to actively seek out someone else, even in a possibly dire situation, and will avoid group work when at all possible.

When it comes to socialization, in most situations Sharon is quiet, if not occasionally blunt. She's capable of holding a discussion, but never bothers with faux politeness, and rarely holds her tongue. She's blunt more often than she's not, and seems to have no issue telling people how it is. That, when coupled with her severe case of resting bitch face, tends to keep conversations from continuing for long.

With her father, Sharon is a much softer person, however. A daddy's girl deep down, all her bitterness seems to be washed away when she's near him. He's her life, her father: he's more important to her than any other single person she could meet on the streets. She's quick to jump to his defense, and willingly steps forward to sacrifice her whole life in exchange for his.

❝and if you loved someone, you'd know that you'd never give up❞


He means everything to her, and not just because he's all she has. To not have him by her side, to not live with him, will be a tough situation for her to deal with. As much of a loner as she may seem, she's never strayed too far from her father's side.

Separated from him, Sharon is more inclined to lean upon someone else--this is the primary reason Sharon even looks to Vincent for help: he's the only person she even partially knows, and with reality crashing down around her, she needed someone to lean on and he just 'happened' to always be nearby. The same will go for here: repeated kindness will get a sort of hesitant begrudging friend, just don't lie to her, or betray her.

As important as her father may be to her, Rose is just as significant. She was Sharon's primary role model throughout childhood, and a constant presence until she was eleven. Her loss was heartbreaking, especially when coupled with the fact that the majority of her childhood memories were missing at the time. With her memories returned, Rose means even more knowing exactly what she sacrificed to ensure her safety.

Both her parents gave up their normalcy for her, and it's clear the impact it's had on her. She's loyal to her adoptive family, unwaveringly so, and will walk through hell and high water for them. The same can be said for those she opens up to, and accepts as friends. Not even a pissed off version of herself can keep her from protecting the people she loves.

It proves she's fostered a kindness inside of her despite her hardships, even if it's hidden beneath her cool, detached demeanor. It's rarely ever shown, only brief moments between revelation and terror. The most notable is Sharon's attempt to rescue a complete stranger from the spider mannequin, despite being both terrified and panicked. She does what she can for others, as long as it's realistic. The moment Suki, the stranger she rescued, is grabbed by the spider again, Sharon doesn't go back.

This kindness clearly isn't blindly doled out, and her own continued survival is more important because it also means the continued survival of her father; if she dies, he dies. And she isn't going to jump up to help an asshole, even seems to consider leaving Vincent to the nurses before she realizes she needs him. She leaves the vast majority of those suffering in Silent Hill to their hell, walking by men and women tied upon stakes, writhing. Sharon is very much a "you've made your bed, now you've got to sleep in it" kind of girl. None of the cultists inspire a lick of empathy from her, which considering the damage they've done to her entire life(lives?), isn't so surprising.

None of that is to say that Sharon isn't open at all to forgiveness, because her relationship with Vincent (a former cultist) proves otherwise, but it's just a much harder hump for her to cross. Her experiences have made trust a delicate thing, especially now that she's whole again.

When it comes to her goals, Sharon is dangerously, and blindly determined, especially when family is involved. The dangers of a situation mean absolutely nothing, and in her rush, she can forget to think logically. She'll get too close to enemies thinking she has the advantage, as she'd done with Leonard Wolf before he shifted, or will panic when an enemy startles her, especially if her attention is elsewhere.

And here's the thing: Sharon is just a teenager. Alessa may have grown up in the nightmare that is Silent Hill, but Sharon didn't. She has a bit more confidence in the horror department these days, but a monster rounding the corner will startle her, she might even panic, but she will always find a way to manage herself. The moments she does panic are really just moments; Sharon is surprisingly good at pulling herself together when it counts, and thinking on her feet, just don't go expecting elaborate or foolproof plans.


❝We are one, again.❞


At her current canon point, Sharon Da Silva is no longer just a piece of Alessa, but all of her; everything Alessa once was, Sharon now is. The affect this has on Sharon's personality is never delved into, but Sharon shows more confidence directly after, hinting that change has occurred under the surface.

Alessa, by Revelation, is entirely consumed by her need for vengeance. She even goes so far as to state that she feels nothing but hate. The affect this will have on Sharon will primarily involve her own temper. She'll be quicker to anger, and the worse she gets, the more likely she is to lose control of her abilities. She may snap more, and certain issues will get more easily under her skin (eg: fire, God, crazy fucking cults), but Sharon will still be herself.

She may run into an occasional memory issue in game. She won't have any issue developing, maintaining, or remember new memories, but her older ones have become a jumble of years. For instance, in 2006 there were three versions of herself, and thus she has three sets of memories that run parallel to one another. This will cause some minor confusion in retelling of certain tales, or histories. But these are issues that will be primarily personal and kept to herself.

On the change in her skill, her abilities were minor before the merge, and far more passive (her precognitive dream in the very beginning, for instance), but after, Sharon shows some display, and even knowledge of her powers. She uses the Seal of Metatron to change Claudia into the Missionary, and then calls upon her guardian to protect herself from the bondage-clad monster. She is no longer in the dark about her powers, but using them will be a bit like an adult having to relearn to walk: she knows they're there, and remembers how they should work, but she'll need constant practice to reach what Alessa was capable of.

❝Daughter... Sister... Self...❞


Overall, Sharon is still herself, albeit with some minor additions. She's still stubborn, determined, and very much a loner, but there's a new confidence within her, her will stronger. The hatred Alessa clung to so desperately has been balanced, but not at all wiped out, leaving Sharon with more of a temper these days than she had before. She would never call herself a good person, too willing to do whatever it takes for family, but she's not a bad one, either.

❝Doesn't matter what name I use — I know who I really am, anyway❞



UPDATED PERSONALITY: Sharon has grown a great deal during her time in Hadriel. She's learned that she can depend on others, that she's worthy of love, happiness, and friendship. She's softened in Hadriel, the events tempering her slowly like a hammer against hot steel. She's come to rely on people and go out of her way to help others. She's still very wary however, and it takes time for her to let herself have it.

As a result of her time in the city, she's met people. In the beginning, it was just an easy way to have some kind of back up. She didn't trust anyone then but she fought by their sides and tended their wounds but as the year passed, friendship became a necessity. She never had a swath of them but she had her little group, the kind of group that isn't afraid of her, isn't going to betray her; a little group that likes her, maybe even loves her. She knows she loved them. Cecily was her true first friend but soon she had people like Ronan (the asshole), Adam (the one that claims to be an asshole), Shadow (a fucking hedgehog), and then there's Mello.

Sharon da Silva was killed by Mello with three bullets to the chest. In truth, she deserved it, putting everyone in danger in a desperate move to find a way out or kill the gods. And though she needed to be stopped, Sharon eventually grew to have deep feelings for Mello. She fell in love, something that's never happened to her before. It was a strange and foreign feeling for the both of them and it took time for them to finally admit their feelings (and it took longer for her to move in with him).

Fear is one of the only gods of the city that Sharon doesn't actively hate any longer. She'd still stab him in the back if it was necessary but Fear was important to her. She knew who to turn to if she required something, uncertain any of the other gods would listen to her requests (still not sorry she tried to murder you).

She'd grown used to Hadriel. She grew to see it as home, despite the attempts to push such thoughts away. To say Sharon has changed would be an understatement. It took a year and a half to find a place to settle down for goodness sake (with Mello, it was nice if not totally awkward and will likely be the first place she visits).

In terms of her abilities, they'll be as unstable as they were when she first arrived but she'll have a quicker time in taking control of them.

It should be noted that she's canon updating to the very end of the film, after Chris leaves her and Vincent and Sharon climb into a semi with Travis Grady, a man who has a history with the city (though we don't know what kind of history because they changed so much between 1 and 2 that it's insane). The only real thing this changes in her personality is that she's done what she had to and now has to let her father do what he has to. It's a move in Hadriel she'll regret a great deal once she gives it some thought. (In terms of headcanon, I believe she'll leave Silent Hill and return after getting Vincent adjusted to the real world because HER DAD WAS THE WHOLE REASON SHE WENT WHY WOULD SHE JUST GO OK BYE DAD MOMS PROBABLY DEAD BYEE GOT MY BOYFRIEND).




Inventory:
▸ Her wallet: includes one fake ID under the alias Heather Mason, a ten dollar bill, five one dollar bills, some change, a family photo (Rose, Chris, and Sharon--names written in black, faded ink on the back), and an All Hallows High ID.
▸ A prepaid cellphone, only one number on it: DAD.
▸ an iPod, fourth gen, cracked screen.
▸ Outfit: a white frayed collar tank top, a black & silver floral tank top, a thin orange/red hoodie, an off-white leather vest, a pair of purple athletic leggings, a purple rubber stretch skirt, over-the-knee gray knit socks, and a pair of calf-high brown boots. (she's got layering skillz)
▸ The completed Seal of Metatron | a magical item that's power varies based on the user, and their intent. Sharon uses it as a lens of truth, forcing Claudia to morph into the Missionary, but it can also cure blindness, help you escape from a crazy alternate dimension, and turn people into monsters (eg: missionary, leonard wolf). It's an item that will not be used against player characters without their permission.


Abilities:
The movies merely hint upon the vast array of powers Alessa has, with Dark Alessa seemingly controlling the majority of them (this primarily due to the fact that Alessa was incapable of movement or speech until sometime after Dark Alessa & Alessa merged). It's safe to say that, now that the two halves are whole, Sharon has these exact powers with some discrepancies in strength. Her other self may have been able to light a whole group of cultists aflame, but Sharon won't; these powers are only barely recognized, having only just recently merged. To be able to properly wield them, Sharon will need to practice, or look for some type of mentorship.

PRECOGNITION
The second movie starts with a vision, a taste of what the future will hold in the form of a nightmare. Sharon does not realize this, so used to nightmares of some Silent Hill that she thinks nothing of it until her father hands to her a white leather vest: the same she wore in her dreams.

From there, her dream slowly starts to come true. This is a power Sharon has no control over, and her precognition may only extend to herself and those close to her. The dreams aren't exact, but there's enough there to tell that she knows things even when she doesn't realize it.

The future is murky, like dark waters, but sometimes we catch a glimpse of things just beneath the surface.

Should this ability remain present, it will only ever be used in the same common form she's used to: in her nightmares. Eventually, Sharon may catch on, but she will never have the details needed to fully piece together the whole puzzle.

PYROKINESIS
These powers make several appearances, all by Dark Alessa. The most notable, aside from setting herself aflame as a way to further Rose to the truth, was on the carousel with Sharon as the cultist make their way towards them. With just a flick of her wrist, Alessa creates a ring of fire, using the cultists as tinder.

It's hard to say where this power stems from, but it's likely an evolution of her psychokinesis after being burned alive.

For Sharon, a power like this likely won't come into play unless she were in danger, and it would be an uncontrolled, violent outburst. There would be no dance of flames, no flick of her wrist, just a moment of pure panic that's quickly followed by a blast of heat. It wouldn't be powerful, but likely just enough to give her some space.

PSYCHOKINESIS
The film implies (& the script states) that the reason the ritual failed was due to Alessa breaking the chains that had held her, her powers suddenly spiking due to the intense pain and suffering she was going through. There was even a part of the movie that depicted Alessa, in front of all her classmates, causing a group of butterflies to dance in strange patterns, though it ended up cut from the final product.

This ability was likely the first to manifest, and, as such, her most powerful. The second movie seems to better show off just how powerful Alessa is, tossing people into store fronts with a single flick of her wrist as she brings about the Darkness.

This power will manifest in a variety of ways, both in stressful situations and otherwise. For instance, if Sharon is startled, the glass nearby may shatter, or perhaps something will topple over. She won't be found doing tricks with it, however

REALITY WARPING
Alessa creates the Fog World, and the Otherworld. It is her place, made for those who hurt her to suffer as she had, or worse. The monsters are created from her mind, made up from the stories she's read. Some monsters, like Pyramid Head, are hunters, constantly searching for those who stray too far from the flock. Others are people whose outsides now reflect their insides, like the janitor who did irreparable damage to her innocence.

Sharon has some minor control over this in the film before her merge with Alessa. She brings the darkness past Silent Hill, to an outlying motel when she was under extreme stress and feelings of betrayal, and her ability continues on when she finally enters the town. For instance, when attacked by the inmates of the insane asylum, without truly realizing it, she calls upon Pyramid Head, her sort of guardian who proceeds to release her and clear her path.

After the merge, Sharon is far more aware of this ability, even going so far as to consciously call upon her guardian when she reveals the truth of Claudia, forcing the woman's change into her true monstrous form.

An ability like this would rarely, if ever, make an appearance in the game, and never without mod approval. If it did, it would be very minor changes to the environment: ground melting away in patches nearest to her revealing metal grids, paint peeling, metal rusting, and perhaps a smoke like shadow at her feet; it would all disappear after she gets control of herself again. It might also make a fun environmental event change!

SOUL SPLITTING
Alessa Gillespie has split herself twice, creating three separate entities: Alessa, Dark Alessa, and Sharon Da Silva. The first instance happened some time after the burning, while trapped in the basement of Brookhaven. In the hospital, Alessa gave in to her hatred and suffering, creating Dark Alessa, a version of herself that could speak, move, and take revenge on the cult while she was incapable.

In 1993, 21 years after creating Dark Alessa, Alessa splits herself again, consciously this time around, putting everything good left of her into a newborn child to live far away from the pain of Silent Hill.

Sharon, now whole, has the exact same ability under her belt, but the chances of it coming into play are virtually non-existent.

NON-PSIONIC ABILITIES

▸Sharon is an avid artist, and habitual doodler. She's by no means a professional, but has potential that she doesn't take advantage of.
▸Minor Skill with Firearms
▸A good handle of technology, knowledgeable, but average.
▸Minor knowledge on how to disappear (eg: fake ids, passports, school papers)

Flaws:

▸ HATRED | In 1974, Alessa Gillespie was burned alive in a ritual that would impregnate her with God. The ritual failed, and Alessa Gillespie changed. She gave in to a hatred that could literally change the world around her, causing the coal beneath the town to ignite, killing a chunk of the residents of Silent Hill as they attempted to flee. By 2011, Alessa felt nothing but hate. So consumed, Alessa was even willing to destroy the piece of herself she'd fought so hard to protect.

The merge may have helped balance this burning rage but it still exists, a dark wound inside of Sharon that's easy to embrace when she's upset. Due to this, she's more prone to angry outbursts, and it's easy to get on her bad side.

▸ VENGEANCE | Sharon is no stranger to vengeance, and feels no pity for those who had to suffer Alessa's hellish dimensions, with the minor exception of those that may have been innocently drawn in (EG: Rose, Chris, and MAYBE Suki). She is responsible for the mass, brutal execution of a sizable chunk of the cult of Valtiel, and it isn't something she regrets, even now. She isn't as filled with vengeance as Alessa had been, but she won't hesitate to hurt someone who hurts her, or her loved ones, may even want to hunt them down.

▸ BLUNT | Don't expect Ms. Da Silva to ever sugarcoat something for anyone. She's not going to downplay reality, and is more than happy to burst someone's bubble (save for dad. occasionally).

▸ DETERMINED | There is a reason the word 'blindly' was used in conjunction with 'determined' in her personality section. Sharon can get very one track when she's got a goal, especially if said goal is 'save dad from the crazy cult who wants me to give birth to baby god'. Her canon point will make that her main goal in game, and fear for the man (or god) who gets in her way.


SAMPLES
Action Log Sample: with Noah

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September 2020

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