STATS + PERMISSIONS
Aliases: Heather Mason, Mary, Kathy
Age: 18 | 48
Date of Birth: Jan. 12th 1993
Gender: Female
Species: Human
Marital Status: May or may not be with Mello (
Family: Rose & Christopher da Silva | Dahlia Gillespie
Religion: Fuck religion
Housing: Moves Often | Silent Hill Zone
Death: 1 (Killed by Mello during the Silent Hill event, shot three times in the chest)
PB: Adelaide Clemens
Threadjacking: Y
Forth-Walling: N
Mindreading: Y (Beware that anyone that tries to read her mind will only see their worst nightmares staring back at them)
Fighting: Y
Injury: Y
Romance: Y
Smut: Y
Offensive Subjects: None.
Age: 26
Timezone: GMT(-5)
Contact:
Sharon da Silva stands at approximately 5'9'', and usually weighs between 120-130lbs, though she's likely to have lost significant weight since her arrival last year. She has dark blue eyes, and naturally dark hair, but bleaches it to a yellow blonde. Her hair is usually cut about chin length, and does what it wants in terms of styling, but it's most often a mess. Due to returning home, Sharon's roots barely show. It's unlikely that she'll be spotted wearing any sort of makeup, so the dark circles beneath her eyes are all natural, and took her months to aquire. Her style of dress can often be described as layers, the more layers the better. She's often seen in some form of a hooded shirt, or jacket, with a pair of leggings and boots. The outfit is usually topped off with a white leather vest, stained with old blood and torn from her time in Silent Hill.
∴SILENT HILL
∴ Her birthday is January 12th, making her a Capricorn in the zodiac.
∴ She leaves Silent Hill mid-day on the 12th of January
∴ She is both quick to anger and embarress.
∴ Good-will chic. Leggings and layers for days. Mostly black wardrobe with pops of ridculously bright colors.
∵HADRIEL
∵ Sharon isn't that great of a chef. She's gotten better since her arrival within Hadriel, and has gotten the hang of cooking simple dishes that require as little prep as physically possible.
∵ Because Sharon has been living a rather nomadic lifestyle since June, she's created a secret cache in the Silent Hill zone to hide her belongings. The box is hidden carefully behind a fallen bookshelf. Inside, there are a variety of items that can be found, including anything Hope has given her. There are extra weapons, and trinkets she's picked up.
∵ She carries anything important she has on her person at all times, hidden in her knapsack, or in one of her jacket pockets. The knapsack also contains a variety of knives, a canteen of water, small food items, and a change of clothes.
∵ She's made one deal thus far in her time within Hadriel, with Fear. Her fear for his answers. It's something she's willing to go through again.
∵ When in doubt, check the Silent Hill zone; Sharon is there when she's not anywhere else.
∵ She's painted every single event to happen within Hadriel somewhere within the city. The depictions of these events are rarely shed in any positive light, including the mural of her own destructive actions in drawing in the Otherworld.
∵ She's done quick portraits of each of the returned gods in the colleseum, but hasn't bothered with either Fear or Hope.
∵ Sharon sleeps as little as possible, too often suffering from nightmares that wake her up screaming. It's one of the many reasons she prefers to live alone.
∵ No single person in Hadriel knows about all of her abilities. She keeps most things tightly under wraps, showing someone an ability only when she needs to. She'll lie, as well, and embellish her skills if she thinks it'll get her what she wants or needs.
∵ Fear protects her thoughts and memories from being accessed by others, and should someone try, they'll find themselves seeing their own nightmares. It's best to stay out of her head.
Sharon da Silva is powerful, far beyond most people that exist in her own world. She does not understand why she was born with these abilities, or how to properly control them. She's spent a year within Hadriel, though, and is starting to get the hang of things.
PRECOGNITION —This is a power Sharon has no control over, and her precognition may only extend to herself and those close to her. The dreams aren't exact, but there's enough there to tell that she knows things even when she doesn't realize it. The future is murky, like dark waters, but sometimes we catch a glimpse of things just beneath the surface.
PSYCHOKINESIS —It takes just a thought to pick up a cup across the room. It once required a certain level of concentration, but nowadays, to pick up a lightweight item (>5lbs) Sharon merely has to think about it, maybe give it a good look and it will (shakingly, sometimes violently) lift up. She can move things, but the heavier the object, the more conentration required, or the worse emotional state. Panic could make her a real adversary, but proper distraction could save you.
PYROKINESIS —She needs no kindling to start a fire, just a sharp panic, or a fury, or delicate concentration. There is no grace to this ability, no twisting, twirling, beautiful flames, no spinning orbs of fire, no dance, just sudden, explosive heat. The strength depends greatly on the emotional state, but the worse the state, the less control there is. A sudden emotional panic could cause the temperature around her to rise, or fire to spark in the air. It often makes her feel ill.
REALITY WARPING —Reality exists in layers, and Sharon can shift a set of those layers, and the people within those layers. The reality most experience is on top, but, under enough emotional strain, and concentration, she can arrange the layers, pulling forward darker realities that can suit her needs. The reality most common is the 'fog', a foggy take on reality, often a world aged and abandoned, haunted with the occasional person or monster. The 'fog' world can, and often does, lead to the 'Other' world, as hellish a take on reality a child can create. These realities exist within Hadriel, though now remain contained in a corner of the open cave.
SOUL SPLITTING —Exactly as it sounds. It takes a great deal of power, but Sharon da Silva is capable of splitting her soul, creating mutliple versions of herself that can speak, think, and exist seperately from the others. In her life, she's done so twice: once, unknowingly, to create Dark Alessa, and the second, to create Sharon da Silva from the innocence she felt she had remaining. It's an ability Sharon likely cannot, and will not ever use within Hadriel.
FEAR'S PROTECTION — All she did was ask, and Fear has promised to keep those that can read minds from reading her's. In fact, any man or woman that tries will only see the worst of the things they fear projected back at at them. It might be best to stay out of her head from now.
FIRE —Who would think that the girl with the power to set things on fire would be absolutely terrified of her own ability? And it's not just her own. Any fire gets her heart pumping and the scent of burnt flesh, melting metal and clothing and people can send her into a panic. She tries to keep her fear of fire under control but when you close your eyes to sleep, and all you see is the fires that once consumed you? It's easier just to pretend she doesn't fear it at all
ABUSE — Alessa Gillespie sufferered through a great deal of abuse through her short childhood, from consistent bullying from both adults and her peers, to the sexual abuse she endured at the hands of Colin the janitor. This often leads Sharon to think anyone that snickers near her is likely mocking, that the man following her from behind is going to hurt her. It often means she thinks everyone is the enemy until proven otherse. Luckily, there's been a large group that has proven otherwise within Hadriel.
RELIGION — Thanks to the actions of The Order, Sharon has an incredible distaste for organized religions. She thinks that people that put their faith in a deity are sheep, which makes dealings with the gods of Hadriel a tough decision on her part, a choice between what she believes and what she needs.
CLAUSTROPHOBIA — One of the first truly heinous events that occured to Sharon within Hadriel was during one of Fear's events, in which he buried half the population in coffins with oxygen to last them only three days. The first couple of hours were bad but things got worse when she began to panic, setting fire to the faux silk that lined her coffin. A blanket over her head can be enough to cause her to panic, though it's rare nowadays.

SUPPLIES + EQUIPMENT
- Hope's Cache of Goodies
- Broken Mirror from the Hopeful Future Event
- a mismatch variety of clothing
- Her wallet: includes one fake ID under the alias Heather Mason, a ten dollar bill, five one dollar bills, some change, a family photo (Rose, Chris, and Sharon--names written in black, faded ink on the back), and an All Hallows High ID.
- A prepaid cellphone, only one number on it: DAD. Dead.
- an iPod, fourth gen, cracked screen.
- Outfit: a white frayed collar tank top, a black & silver floral tank top, a thin orange/red hoodie, an off-white leather vest, a pair of purple athletic leggings, a purple rubber stretch skirt, over-the-knee gray knit socks, and a pair of calf-high brown boots. (she's got layering skillz)
- The completed Seal of Metatron | a magical item that's power varies based on the user, and their intent.
- More Hopemas Gifts
- Her father's journal
- A variety of knives, throwing and otherwise.
OOC INFORMATION TO KEEP IN MIND
- Banned, briefly, from Hope & Delight's temples after Silent Hill.
- The bar, too.
- But she got Fear's blessing for it, so lose/lose!
- We're lucky Delight still lets her in the bar at all after she almost got it closed down.
- She's still got way too much fight left in her.
- Fear's such a bro that he's going to keep people out of her head. Isn't he fucking nice?
EMERGENCY CACHE - SILENT HILL ZONE
Unlike all of the other emergency caches she's set up, this one has no symbol noting it's location. This is a box for her, and her alone.
THE MURAL PROJECT
- A faceless figure stands still, its hands clutching at its face in what could be a show of horror. Fear's name is painted in black beneath the figure, with wisps of dark smoke twisting around the legs of the figure.
- The next mural shows what appears to be a veritable winter wonderland, though there's blood in the snow, and the faceless figure stands frozen, a hairy beast a distance behind them. Again, this painting is marked Fear.
- A temple stands in the background, glowing an impossible red. The figure in this painting is not faceless, instead it's generic features are twisted in a look of absolute fury. Rage is painted along the edge of the temple.
- This mural shows off a coffin beneath the ground from the side. The figure inside appears to be trying to escape, digging its hands into the top of the coffin. Above, another figure digs. Fear again.
- In another painting, the faceless figure is being devoured by a skeletal humanoid creature with sharp teeth and empty eyes. The monsters face is covered in blood and near it's feet is a pile of partially eaten meat. There must be some correlation between the vicious beast and the meat. There are two names written at an angle: Fear and Rage.
- One faceless figure clutches an intricate, golden mirror held at such an angle that the mirror's surface is visible, showing black figures with wide grins that seem far more unsettling than happy. In sharp, black strokes beside the image is the name of a single god: Hope.
- This one shows off the bar, with streams of colored lights raining down upon it. There are many figures in this particular painting, all with a bottle or a shot glass in their hands. There's vomit on the ground in some locations, and many of the figures don't appear to be well. Delight
- There are two faceless figures. One of them has a target on them, and the other has a knife. Rage is what's written here.
- This painting does not show a faceless figure this time around, though its features are generic. The figure's eyes are wide and an empty smile stretches its features, drool escaping its mouth. Clutched in its thin arms is a jar with the word DELIGHT hovering in the center, each letter a bright gold with wings.
- A figure sleeps, position awkward up against a wall. She wasn't certain how to convey this event, and simply writes the names of all the gods above the sleeping figure's head. Fear, Hope, Delight, Rage.
- A monster stands in the middle of an empty street, its head a sharply angled pyramid. There is no faceless figure in this painting, just a strange creature with a pyramid for a head and a gray fog that obscures nearly everything else. There is no gods name that accompanies this piece of work.
- It's a painting of an orchard, though the trees are bare. The orchard is spotted with figures but all of them have their faces buried in their hands. Sorrow makes up the branch of one of the trees.
- It's one of the phones but on the screen is a big 404. Rage is written with a question mark at the end.
- It's a pile of spaghetti that spells out lame. There's an asterisk next to the noodles and beneath is another smaller asterisk with Fear next to it.
- This is a painting full of a bunch of faceless zombies. Some are missing legs, or arms, while others show off bite wounds, gashes and scraps, and guts falling out. Fear again.
- A figure stands still, thin hand on its chin. Above its head are a pile of twisted arrows weaving in and out of one another. Confusion.
- It's a door, or, more accurately, it's Sharon's representation of the Door. It's opened just a crack and spilling out from it are demons and dragons and faceless figures. Hope and Delight are painted sloppily, along with a Fuck you.